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ClueFinders 3rd Grade

ClueFinders 3rd Grade

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From: The Learning Company
Category: Software

List Price: $29.95
Buy New: $6.94
You Save: $23.01 (77%)



New (7) Used (11) from $2.98

Rating: 4.5 out of 5 stars 13 reviews
Sales Rank: 663

Format: Cd-rom
Platforms: Macintosh, Windows 98, Windows Me, Windows 95
Genre: Action Games
ESRB: Everyone
Media: CD-ROM
Age: 8 - 12.9166666667 years
Operating System: Windows ME
Shipping Weight (lbs): 0.3
Dimensions (in): 7.5 x 5.3 x 1.5

Model: TGA3744BE
UPC: 772040778606
EAN: 0772040778606
ASIN: B00003065G

Publication Date: 2000
Availability: Usually ships in 1-2 business days

Similar Items:

  • The ClueFinders 4th Grade Adventures
  • Cluefinder's Math Ages 9-12
  • Math Missions: The Amazing Arcade Adventure Grades 3-5
  • Zoombinis Logical Journey
  • ClueFinders 4th Grade Adventures: Puzzle of the Pyramid

Editorial Reviews:

Product Description
The exclusive A.D.A.P.T. Learning Technology develops essential 3rd Grade academic skills. Kids will go on a thrilling jungle adventure. Features: Many educational activities where kids build math, logical reasoning skills, and much more! WIN/MAC

Amazon.com Review
Playing 3rd Grade Adventures is a lot like falling into the middle of a Saturday morning cartoon adventure. On the first CD- ROM, "The Mystery of Mathra," Uncle Horace is lost in a South American rain forest said to be the home of Mathra, an evil mythical bird. You have to join with a team of young rescuers to find Horace and learn what's destroying the jungle. But get ready to practice a lot of math, reading, science, geography, and problem-solving skills along the way.

Following this long and twisted tale takes players through "The Monkey Kingdom and the Goo Forest," where problems are presented by a colorful cast of apes, spiders, and even a quartet of talking flowers that sound a bit like the Beatles. Each problem solved earns you whimsical items for bartering--sneezeberries, goo beetles, or snagnets--that later become your ticket to the keys to the Lost City, where Mathra resides.

Solving "The Mystery of Mathra" takes a lot of perseverance. Although the game is rated for children aged 7 to 9, and is equipped with a system that adjusts the program to different ability levels, it's really too difficult for 7- and 8-year-olds to play alone. But 3rd Grade Adventures' games are clever, and kids will love playing along with the animated characters. The package also offers a second CD-ROM full of printable workbooks and activity sheets--just in case parents feel their kids are having too much fun. (Ages 7 to 9) -- Sharon Griggins


Customer Reviews:   Read 8 more reviews...

5 out of 5 stars The perfect blend of education and fun   May 6, 2000
Top Dragon (USA)
38 out of 38 found this review helpful

Both of my children have thoroughly enjoyed the Cluefinder Series, especially this 3rd Grade Edition. I have tried many similar products but have found them to be either to heavy on the education, thereby losing the kids interest, or too heavy on the fun and they don't really learn much. In this product, the children get to work with a small group of kids (whom they may know already from other Cluefinders adventures)as they seek to solve the story/mysteries. I love the way the kids get rewarded for progress during their journey, providing even more incentive to continue. And the best part of all: they really do learn! During dinner one evening, my son showed off some of the math skills he had learned quite far in advance of his school classmates. And it wasn't just rote memorization. He had really learned the concepts. My hat is off to The Learning Company!


5 out of 5 stars Keeps the kids busy!   January 13, 2000
Tech teacher/mom (Bethlehem P.A.)
33 out of 33 found this review helpful

My son absolutely loves this game! The first time he played I practically had pry him off the chair to go to bed. He really wanted to keep on gathering clues to reach the end challenge. The entire game teaches kids how to plan wisely so that they have enough sneeze berries to rescue the professor. I'd recommend it to any third grader.


5 out of 5 stars My son loves it!   July 6, 2000
25 out of 27 found this review helpful

My son loves this game. His approval means a lot, because he has practically every educational game for his skill level and can really compare. He is now asking me to buy him the 4th, 5th and 6th grade version of Clue Finders, so that when he is ready he could start playing them right away.


5 out of 5 stars Cluefinders 3rd Grade   February 20, 2001
8 out of 10 found this review helpful

I've played a lot of different educational games and this one is the best so far! I'm seven and love it. I especially like the geography. I like the story and the graphics too. It's easy to understand and also challenging.


5 out of 5 stars TERRRIFIC!   March 2, 2006
babygirl (babyworld)
2 out of 2 found this review helpful

Our 4 year old LOVES this!
He needs a lot of help doing this b/c you have to be in atleast 2nd grade to get it but he loves the adventure and is picking up some new skills along the way whereas he didn't really enjoy the Reader Rabbit series that much... it was too "babyish" for him.



 

 

 
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