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Reader Rabbit Math Adventure Ages 6-9 (Jewel Case) | 
enlarge | From: The Learning Company Category: Software
List Price: $9.99 Buy New: $4.49 You Save: $5.50 (55%)
New (6) Used (2) from $4.48
Rating: 16 reviews Sales Rank: 49
Format: Cd-rom Platforms: Macintosh, Windows Genre: Arcade Games Color: Reader Rabbit Math Adventure Ages 6-9 (Jewel Case) ESRB: Early Childhood Media: CD-ROM Edition: Ages 6-9 (Jewel Case) Autographed: No Memorabilia: No Age: 8 - 12.9166666667 years Operating System: Macintosh Shipping Weight (lbs): 0.3 Dimensions (in): 4.9 x 5.6 x 0.4
Model: 380929 UPC: 772040809294 EAN: 0772040809294 ASIN: B00005IB4S
Release Date: May 15, 2001 Availability: Usually ships in 1-2 business days
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Product Description Now with A.D.A.P.T. Learning Technology that helps children build critical elementary math skills. Kids will explore Pirate Island with Sam the Lion, Penelope the Parrot, and Reader Rabbit. Each fun activity has many play levels, progressing from the easiest to most difficult.
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| Customer Reviews: Read 11 more reviews...
Great Educational Fun! July 14, 2001 Tiffini Adamson (Corpus Christi, TX United States) 176 out of 181 found this review helpful
When my 6 year old was struggling with new math concepts, I bought a lot of software. I wanted something for her that was both educational, and fun. This program is by far the best we've tried. You can set the difficulty levels, so kids don't get frustrated, but also they don't get bored. The characters are really cute, and because there is an overall goal of building the boat, kids want to keep playing! For each 3-5 question activity they complete, they get a boat part as a reward. The various activities cover all math basics, including fractions, money, and time. With other programs, my daughter would play, and then get bored or overly frustrated very quickly, but because of the ability to customize this game to your child's skill level, she played for hours and hours. The skill levels on it vary widely, so it can teach concepts from a 1st through 3rd grade level, unlike so many games that are only relevant for one grade. My daughter's gotten tons of fun math practice out of this game, and she's still playing! I'd recommend it to anyone.
Great for summer between 3rd and 4th grade September 28, 2002 Christine H. (Chicago, IL) 27 out of 27 found this review helpful
My sister literally sat down for 5 hours playing it! She finished it in 2 days! She was hooked (she's crazy about gamecube, and apparently, this program was right up her alley). Although I'm not sure if six year olds will really be able to handle it (some of the concepts seem too advanced for the average six year old), it is great for second and third graders, particularly the summer before fourth grade (which is when my sister played it).
He plays it willingly and learns along the way! May 6, 2002 Privacy Advocate (Arlington, VA USA) 41 out of 44 found this review helpful
This is the best math program I've seen. Though I have more exploring planned I know already there are plenty of turkeys. The tragedy is that math is (IMHO :) interesting and practical, yet drill-and-kill programs never make it seem that way. RR Math is partly a drill program but disguised in arcade-style games.My almost 6-y.o. has rekindled his interest in RR Math and had played a lot over the last week, and has even been cajoled to ratchet up the skill levels -- with the promise he can always go back down. The program can also auto-ratchet the skill level. Most of the individual activities are reasonably fun, though the animation is pretty crude by the standards of other programs (Think early "Speed Racer" or other made-for-TV cartoons :). I'm impressed they put in an activity for counting money, something that's not all that simple I realized when I tried to explain it. The telling-time activity likewise gets quite challenging. As you can see, I've been watching over his shoulder and haven't been bored away, although the repeating theme music *really* gets on your nerves after a while. (It can be turned off, but HE likes it.) I predict playing these "games" helps my son towards a familiarity and confidence with numbers that makes the more advanced stuff later on less intimidating. But realize it is still the grown-ups who teach the actual math, as well as we can!
A definitely must have!! September 4, 2002 15 out of 15 found this review helpful
This program is great fun and educational for any kid between the ages of 5 and 9. My 4 year old loves to play even though he hardly understands math concepts. He sees the fun his older siblings are having and therefore joins in. My 2nd grader gets easily frustrated with math but not with this software, simply because it is entertaining and he does not even realize that he is doing math.
Really good for a second grader! March 26, 2007 Tricia Brownstein (California) 8 out of 8 found this review helpful
My twin daughters were given this gift (math adventure ages 6-9) for x-mas when they were barely six years old. At the time, this game was WAY too advanced for them, and it actually irritated me because I had to help them out so much with it. Zip forward a few years and they are now eight years old and in the second grade. I put this game on a few days ago and was amazed at how useful it is now. It uses shapes, fractions, money, time, addition and subtraction. I strongly recommend this program, it closely matches concepts taught in the second grade and is very good practice (and a good way to get them out of your hair for a few minutes) :)
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