247onlineshoppng.net
 Location:  Home» Childrens Software » Children's Software » Risk II  
Subcategories
Children's Software
Activities
Age Ranges
Art & Creativity
Early Learning
Education Brands
Foreign Language
Games
Interactive Books
Math
Reading & Language
Reference
Science & Nature
Social Studies
Thinking & Problem Solving
Virtual Pets
Related Categories
• Children's Software
Categories
Software
• All Games
PC Games
Categories
• Windows 98
Operating System (feature_two_browse-bin)
Browse Refinements
Categories
Apparel
Books
Electronics
Computers
Video Games
Toys
Industrial & Science
Automotive
Beauty
Jewelery
Kitchen
Health/Personal Care
Home/Garden
Childrens Software
Baby Store
Music Shop
Unbox Downloads
MP3 Downloads
Wireless
Automotive Deals

Risk II

Risk II

enlarge enlarge 
From: Hasbro Interactive
Category: Software

List Price: $39.95
Buy New: $2.48
You Save: $37.47 (94%)



New (4) Used (3) from $2.48

Rating: 3.5 out of 5 stars 3 reviews
Sales Rank: 621

Format: Cd-rom
Platform: Windows 98
Media: CD-ROM
Operating System: Windows 98
Shipping Weight (lbs): 0.3
Dimensions (in): 5.6 x 4.9 x 0.5

UPC: 077708503478
EAN: 0077708503478
ASIN: B000652U0W

Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: ** PC game*** brand new cd in a white sleeve. 100% brand new. I ship fast

Features:
  • Classic Game or Simultaneous-Turn options
  • Choice of 3-D Globe or Classic Flat Map
  • Superior graphics with animated battles
  • Mission-based play with preset objectives. New territory depth enhances attack and defense strategies
  • PC: Windows 95/98/ME (works w/ XP tested)

Similar Items:

  • Axis & Allies
  • Risk
  • Axis & Allies Collector's Edition
  • Risk II (Jewel Case)
  • Risk

Editorial Reviews:

Product Description
Play the Classic Game under the familiar rules, trading cards for armies and rolling the dice to outdo your opponent. Play the 'Same-Time-Turn' option for a whole new Risk experience.


Customer Reviews:

5 out of 5 stars Risk 2   July 5, 2007
J. White (Texas)
2 out of 2 found this review helpful

Love this game and the same time version is awesome. Great buy for all who like risk.


4 out of 5 stars No Dice   October 18, 2007
Elizabeth Koehn (Tahlequah, OK)
2 out of 2 found this review helpful

I purchased this for my boyfriend as a gift. He loves the board game, and was able to easily teach me how to play on this. Graphics are great, the sound is entertaining for a while, but it gets a littl bit agravating. I thought it was great on the pc, but he thought it was better as a board game because he gets to roll the dice by hand. Personal preference there I suppose. He said the dice are half the fun of the game. Risk does get you thinking and stratagizing. It's probably good to boost your IQ, though that's just my thought. I don't know. Oh, one more thing. If you're in a bad mood and want to just take over the world, break out a pc game of Risk and go for TOTAL DOMINATION. Lol


1 out of 5 stars Designed by some 9-year-old child   October 18, 2008
R. Trimble (San Jose, Ca.)
1 out of 2 found this review helpful

I've loved playing Risk for decades. It's one of my favorite game-playing memories from my "formative years". This particular game looks good, has some interesting options, and hasn't crashed on me yet. That being said, I will never play it again.

It's absolutely infuriating to play this game because the AI is so, SO godawful. Utilizing "strategy" that calls for habitually stopping short of the border of another player's continent when the other opponent has only one (1) army on the border, the upshot is that some players are allowed to hold continents and continue to build extra armies, all for lack of one simple die roll. After a few repetitions of this beginner's mistake, very quickly this game descends into a contest of which opponent plays more stupidly than the other.

It's almost as if the players had an ongoing silent peace treaty- such treaties are part of the game, of course, but when such passivity occurs every single time then after a while it becomes clear that this is just a programming shortcoming. In the several games I've played so far, I've entered into several treaties and the average length of time that transpires before the other player breaks the treaty is 2 turns. So it seems unlikely that one can blame the passive approach on "contractual agreements".

Also, armies are left in small groups of 3 or 4 on countries in the interior of continents- countries that will never see any action- instead of being concentrated on the borders where they're needed. This is a mistake typical of a 9-year-old, and players who make decisions like this are easy to beat in a game with a small number of opponents. But when multiple players are in action they make so many bad decisions that the effect is that they may as well be teaming up against you.

Nothing that a smart player can do can overcome the collective stupidity of the other players. By failing to make common sense moves they give so much advantage to everyone else that they make it virtually impossible for the reasonably skilled player to win.

I appreciate that this isn't chess, but there's very little reward competing in a game that's so poorly designed.

Anyone want my copy of Risk 2? I'll let it go for 49 cents.



 

 

 
© 2006-2008 247OnlineShopping.net. All rights reserved. In association with Amazon.com. Help | Shipping Rates | Resources