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ClueFinders 3rd Grade

ClueFinders 3rd Grade

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From: The Learning Company
Category: Software

List Price: $29.95
Buy New: $1.88
You Save: $28.07 (94%)



New (7) Used (8) from $1.88

Rating: 4.5 out of 5 stars 13 reviews
Sales Rank: 1464

Format: Cd-rom
Platforms: Macintosh, Windows 98, Windows Me, Windows 95
Genre: Action Games
ESRB: Everyone
Media: CD-ROM
Age: 8 - 12.9166666667 years
Operating System: Windows ME
Shipping Weight (lbs): 0.3
Dimensions (in): 7.5 x 5.3 x 1.5

Model: TGA3744BE
UPC: 772040778606
EAN: 0772040778606
ASIN: B00003065G

Publication Date: 2000
Availability: Usually ships in 1-2 business days

Similar Items:

  • The ClueFinders 4th Grade Adventures
  • Cluefinder's Math Ages 9-12
  • Math Missions: The Amazing Arcade Adventure Grades 3-5
  • Zoombinis Logical Journey
  • ClueFinders Reading Ages 9-12 (Jewel Case)

Editorial Reviews:

Product Description
The exclusive A.D.A.P.T. Learning Technology develops essential 3rd Grade academic skills. Kids will go on a thrilling jungle adventure. Features: Many educational activities where kids build math, logical reasoning skills, and much more! WIN/MAC

Amazon.com Review
Playing 3rd Grade Adventures is a lot like falling into the middle of a Saturday morning cartoon adventure. On the first CD- ROM, "The Mystery of Mathra," Uncle Horace is lost in a South American rain forest said to be the home of Mathra, an evil mythical bird. You have to join with a team of young rescuers to find Horace and learn what's destroying the jungle. But get ready to practice a lot of math, reading, science, geography, and problem-solving skills along the way.

Following this long and twisted tale takes players through "The Monkey Kingdom and the Goo Forest," where problems are presented by a colorful cast of apes, spiders, and even a quartet of talking flowers that sound a bit like the Beatles. Each problem solved earns you whimsical items for bartering--sneezeberries, goo beetles, or snagnets--that later become your ticket to the keys to the Lost City, where Mathra resides.

Solving "The Mystery of Mathra" takes a lot of perseverance. Although the game is rated for children aged 7 to 9, and is equipped with a system that adjusts the program to different ability levels, it's really too difficult for 7- and 8-year-olds to play alone. But 3rd Grade Adventures' games are clever, and kids will love playing along with the animated characters. The package also offers a second CD-ROM full of printable workbooks and activity sheets--just in case parents feel their kids are having too much fun. (Ages 7 to 9) -- Sharon Griggins


Customer Reviews:   Read 8 more reviews...

5 out of 5 stars The perfect blend of education and fun   May 6, 2000
Top Dragon (USA)
45 out of 45 found this review helpful

Both of my children have thoroughly enjoyed the Cluefinder Series, especially this 3rd Grade Edition. I have tried many similar products but have found them to be either to heavy on the education, thereby losing the kids interest, or too heavy on the fun and they don't really learn much. In this product, the children get to work with a small group of kids (whom they may know already from other Cluefinders adventures)as they seek to solve the story/mysteries. I love the way the kids get rewarded for progress during their journey, providing even more incentive to continue. And the best part of all: they really do learn! During dinner one evening, my son showed off some of the math skills he had learned quite far in advance of his school classmates. And it wasn't just rote memorization. He had really learned the concepts. My hat is off to The Learning Company!


5 out of 5 stars A Kids Review   December 1, 2005
Elizabeth (Plymouth, MA)
1 out of 1 found this review helpful

I love this game. You are in the rainforest, with Santiago and Joni,when Joni's uncle gets kidnapped by Mathra,the island monster! You have to solve math problems, and gather info from the island monkeys. Santiago and Joni use Laptrap, Joni's uncle's flying robot, for a map of the island, for help on math problems, and for a profile of the team.
You have to cross the rings of fire and get to Mathra's layer.
You also have to weigh rocks to Medusa's evil pet snakes.
You can feed the island queen's pet monster by telling the queen the feeding day according to a message and a calendar.
Help find the exact money amounts and help the palace gard get his tail unstuck from the royal treasure chest.
Also, help one of the monkeys stop his house numbers from falling and breaking.
I had to play the game twice before I got it, but it was lots of fun anyway!
-Asia ( 8 years old, Elizabeth's daughter)



5 out of 5 stars Keeps the kids busy!   January 13, 2000
Tech teacher/mom (Bethlehem P.A.)
32 out of 32 found this review helpful

My son absolutely loves this game! The first time he played I practically had pry him off the chair to go to bed. He really wanted to keep on gathering clues to reach the end challenge. The entire game teaches kids how to plan wisely so that they have enough sneeze berries to rescue the professor. I'd recommend it to any third grader.


5 out of 5 stars ClueFinders 3rd Grade Review   November 30, 2006
Wendy Wells (California, United States)
1 out of 1 found this review helpful

This is a great game and one that keeps coming out to be played again and again by both my 8 year old and my 6 year old. An excellent combination of fun and education built around a modern, engaging story. It builds on language, math and problem solving skills and isn't just about how fast you can push buttons on the keyboard. My kids also love the Mia games by Kutoka and the I Spy games by Riverhillsoft Inc.


5 out of 5 stars My son loves it!   July 6, 2000
25 out of 27 found this review helpful

My son loves this game. His approval means a lot, because he has practically every educational game for his skill level and can really compare. He is now asking me to buy him the 4th, 5th and 6th grade version of Clue Finders, so that when he is ready he could start playing them right away.


 

 

 
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