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ClueFinders 6th Grade

ClueFinders 6th Grade

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From: The Learning Company
Category: Software

List Price: $19.99
Buy New: $2.30
You Save: $17.69 (88%)



New (18) Used (5) from $2.30

Rating: 3.5 out of 5 stars 3 reviews
Sales Rank: 467

Format: Cd-rom
Platforms: Macintosh, Windows 98, Windows Me, Windows 95
Genre: Action Games
ESRB: Everyone
Media: CD-ROM
Autographed: No
Memorabilia: No
Age: 8 - 12.9166666667 years
Operating System: Windows ME
Shipping Weight (lbs): 0.4
Dimensions (in): 9.8 x 8 x 1.5

MPN: 379538
Model: 379538
UPC: 772040812249
EAN: 0772040795382
ASIN: B00004UF30

Release Date: August 24, 2000
Availability: Usually ships in 1-2 business days

Features:
  • Search their underground empire for important clues so you can find your missing friends
  • Learn how to free Joni from the Plant Queen before she's turned into a plant forever!l
  • Covers important math topics like decimals and percentages, estimates and ratios
  • Also encourages better languages skills
  • They'll get a grip on biology, Physical Sciences, Data Analysis and other science skills

Similar Items:

  • ClueFinders 5th Grade Adventures: Secret of the Living Volcano
  • Cluefinder's Math Ages 9-12
  • ClueFinders 5th Grade
  • The ClueFinders 4th Grade Adventures
  • ClueFinders 4th Grade Adventures: Puzzle of the Pyramid

Editorial Reviews:

Product Description
Solve a mystery in an underground world!Product InformationJoin the search for the missing ClueFinders in the underground empire of thePlant People!A mighty army of mutant plant warriors threatens to take over the town above. Use your head to tackle trick

Amazon.co.uk
ClueFinders 6th Grade Adventures is a great way for children aged 10 to 12 years to consolidate their school learning while having fun. In this game, the ClueFinders are in an underground world populated by a mutant plant army that is planning to destroy the town above them. To make matters worse, two of the ClueFinders have been kidnapped: to stop the plants and rescue their friends, the remaining two ClueFinders have some problems to solve.

The puzzles in this adventure game give math, language, science, and problem-solving skills a workout through 15 different activities. Parents can set the skill levels to suit their children's ability, and can do this separately for different skills. As a bonus, ClueFinders 6th Grade Adventures comes with an Adventure Kit CD offering various fun activities, such as a map maker so you can plot treasure hunts or other map-based activities. --Sandra Vogel

Amazon.com Product Description
Join the search for the missing ClueFinders in the underground empire ofthe Plant People. A mighty army of mutant plant warriors threatens to takeover the town. It's up to you to use your head to solve the mysteryand save the town from destruction. From cleaning up deadly pollutants tobuilding bridges, each activity is designed to build sixth grade skills inmath, language arts, science, social studies, and problem solving. Workyour way through four levels that increase in difficulty to match your growingskills, and take advantage of detailed help features when a particularlytough challenge slows you down. There's also a Real World Adventure Kit included in the program that allows you to create cool maps to guide your friends on treasure hunts. There's a logbook and calendar to plan activities, keep on schedule, and record your daily thoughts and achievements. You can create, encode, and print top-secret messages with the encoder/decoder, then help yourfriends decode them.


Customer Reviews:

4 out of 5 stars It's a great game!   November 28, 2000
17 out of 23 found this review helpful

The cluefinders 6th Grade is about two of the cluefinders have gone missing! So it's the other two's job to find them.They find themselves underground and have ended up in the plant peoples lair.It's the cluefinders job to find their friends and stop the plant people from destroying earth! I recomend this game to kids who are in 5th or to kids who are going into 6th.


3 out of 5 stars Frustrating!   August 7, 2005
T. Sarver (Lapeer, MI USA)
16 out of 17 found this review helpful

I purchased this for my child directly from her school. Initially, she was enjoying the game. But for one math section "Recipe for Disaster", it employs a "trial and error" method for solving problems, our whole family spent nearly an hour with calculators, and algebraic formulas to try to determine these amounts.
Example: You have to get exactly 1.451 ml of fluid. You have 4 cups measuring: 0.668, 0.577, 0.140, and 0.035. It is up to your child to determine which cups to use. It is all really just trial and error.
In short, this part of the game is only serving to foster my child's thought that she can't "Get" math. It is frustrating for her, and she dreads having to play the game. I am frustrated because it's difficult for her father and I as well. Whatever happened to learning to basics? I am very disappointed in this section of the game.



3 out of 5 stars a bit too hard   February 7, 2006
4 out of 6 found this review helpful

this game is very hard, especially the chemistry parts of it. other than that it is another good edition to your cluefinder collection.


 

 

 
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