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ClueFinders 3rd Grade Adventures: Mystery of Mathra

ClueFinders 3rd Grade Adventures: Mystery of Mathra

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From: The Learning Company
Category: Software

List Price: $24.99
Buy New: $2.95
You Save: $22.04 (88%)



New (11) Used (13) from $1.49

Rating: 4.5 out of 5 stars 8 reviews
Sales Rank: 839

Format: Cd-rom
Platforms: Macintosh, Windows
Genre: Arcade Games
Color: ClueFinders 3rd Grade Adventures: Mystery of Mathra
ESRB: Early Childhood
Media: CD-ROM
Autographed: No
Memorabilia: No
Age: 8 - 12.9166666667 years
Operating System: Windows
Shipping Weight (lbs): 0.3
Dimensions (in): 7.6 x 5.3 x 1.6

MPN: 381579
Model: 381579
UPC: 772040815790
EAN: 0772040815790
ASIN: B0000691KC

Release Date: July 1, 2002
Availability: Usually ships in 1-2 business days
Condition: new cd never used

Similar Items:

  • The ClueFinders 4th Grade Adventures
  • Zoombinis Logical Journey
  • ClueFinders 4th Grade Adventures: Puzzle of the Pyramid
  • Cluefinder's Math Ages 9-12
  • Math Missions: The Amazing Arcade Adventure Grades 3-5

Editorial Reviews:

Product Description
A daring group of kid detectives, a jungle adventure, and the mystery of an ancient monster make The ClueFinders' 3rd Grade Adventures the most exciting way to develop essential academic and thinking skills. Also includes Mystery Mansion Arcade Strategy Games.

Amazon.com Product Description
Exotic animals disappear. A world-famous scientist vanishes. Something fishy is afoot! Join the ClueFinders on a clue-searching trek into the depths of the rain forest. From reading maps to building bridges, every activity brings kids closer to unraveling this astounding mystery, while mastering essential third grade skills.

Explore 30 interactive games and exercises designed for kids, ages 7 to 9 and older. Build more than 75 key third grade skills in math, language, science, geography, and problem solving. Four levels of difficulty and a variety of tricky challenges keep ClueFinders 3rd Grade Adventures 2002: Mystery of Mathra fun and fresh. Detailed help features guide kids throughout, and built-in progress reports help parents navigate their child's learning fun.

In addition, an all-new for 2002 bonus CD-ROM doubles the mystery and clue-finding fun. In ClueFinders: Mystery Mansion Arcade, our adventurers are lured into a spooky mansion by an ingenious mastermind and his four villainous henchmen. Kids help the ClueFinders escape by choosing the best ClueFinder for each arcade-style hazard. Speed through the Ultimate Deep-Dish Pizza Skate Park, stay cool through the High-Voltage Circuit Zone, and much more.


Customer Reviews:   Read 3 more reviews...

5 out of 5 stars Great teaching game   August 3, 2003
11 out of 11 found this review helpful

We are a homeschooling family. I bought this game along with the fourth grade and fifth grade versions for my nine year old. She sailed through the other two, but found this one challenging. It is great for reinforcing math, introduces chemistry, addresses the pollution problem, history, spelling, vocabulary and reading comprehension. There is a level selection area in which you can choose how hard or easy the game is, but this is also handy for letting parents know where your child may need some help in or where they excel. It has a practice mode where the child can just do the activities without having to play the game. I found this great for reinforcing some of those areas my daughter needed more help in.
Even though my daughter has finished all three games, she still plays these.



5 out of 5 stars Cluefinders 6th Grade Adventures   December 4, 2002
Vivian Cisneros (Blanchard, OK USA)
7 out of 8 found this review helpful

This product provides an excellent source for preparation or reinforcement of what a 6th grader is expected to know. Players are put into a mystery situation where they have to solve clues in order to figure out the answers. Various aspects of the 6th grade curriculum are covered, and the computer adjusts for the skill level of the player, making the games increasingly more challenging. Areas covered include logical thinking, mathematics, science, geography, social science, and language arts. The games are fun, and since they get progressively harder as the student masters a skill, they do not get boring. At times the transition time from one activity to the next can be a bit long, and instructions are repetitive, but this seemed to bother adults more than children; this should not deter the buyer, however, as the positive aspects of this game far outweigh the negatives. Graphics and sound are excellent, and help includes a map and a reference section. Levels can be set manually, or the program can be adjusted to automatically determine when to advance to the next level as a skill is mastered. On the whole this is an excellent product, and a great way to make learning fun. Highly Recommended. Reviewer is a teacher and a librarian.


5 out of 5 stars amazing tool for elementary school kids   August 18, 2005
2 out of 2 found this review helpful

you can never stop learning and school is not the only place you can learn. This is perfect for giving to your kids to play after school while you make dinner or something. Much better than sitting in front of the television or playing video games. This one is an EDUCATIONAL video game that teach skills in academic and core subjects in a fun, presentable, age appropriate manner. My sister had all the cluefinders, magic school bus and all the games like that and she's now the top student in her grade and is in a gifted students program. These type of games can really bring out the best in children by providing recreation, education and even brain teasers that challenge them in a friendly manner. Highly recommended


5 out of 5 stars Never Too Old To Play!!   July 29, 2003
Ashlee (Warwick, RI)
4 out of 5 found this review helpful

It's great I'm 14 going on 15 in a month but I don't care
because that doesn't stop me from having fun. It's the greatest game. I've only played the 3rd and 4th grade one but they're still and always be my favorite software. If you've never played any of these games and you love computer games; buy this then even if you're older then me. Who cares? Just remember HAVE FUN!!! You won't regret it!!!!!!!!!!!!

P.S. Could you make one for 10th graders or do you already?

Thank You


5 out of 5 stars Cluefinders 3rd Grade Adventures: Mystery of Mathra   March 23, 2008
Sarah B. Baker
My 2nd grader is advanced in math, but occasionally struggles with problem-solving. I bought this hoping to challenge him and it delivered! It is a little old-school, but easy to use and involves problem-solving, not just straight math problems. He really enjoys it, so it doesn't feel like work, yet he's learning. Recommend!


 

 

 
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