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Grade 6 Advanced Planet Version 1.4

Grade 6 Advanced Planet Version 1.4

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From: The Learning Company
Category: Video Games

List Price: $9.99
Buy New: $2.90
You Save: $7.09 (71%)



New (3) Used (1) from $2.90

Rating: 4.5 out of 5 stars 8 reviews
Sales Rank: 17876

Format: Cd-rom
Platforms: Windows Nt, Macintosh, Linux, Unix, Windows 98, Windows 2000, Windows Me, Windows 95
Genre: Adventure Games
Color: Grade 6 Advanced Planet Version 1.4
ESRB: Everyone
Media: CD-ROM
Age: 8 - 12.9166666667 years
Operating System: Windows 2000
Shipping Weight (lbs): 0.3
Dimensions (in): 7.4 x 4.9 x 1.6

MPN: 381576
Model: 381576
UPC: 772040816490
EAN: 0772040815769
ASIN: B0000691KG

Release Date: June 7, 2004
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: BRAND NEW FACTORY SEALED BOXED VERSION * ALL STANDARD ORDERS SHIP USPS 1ST CLASS MAIL [2-5 DAYS] THE NEXT BUSINESS DAY WITH DELIVERY CONFIRMATION * WE SHIP INTERNATIONAL/APO/FPO * AMAZON PRO MERCHANT FOR 8 YEARS

Features:
  • Builds over 150 skills that 6th-graders need - math, language arts, science, social science, and problem solving
  • 4 amazing levels that increase the difficulty and improve skills
  • Detailed help features when a tough challenge slows you down
  • Kids can celebrate accomplishment with encouraging progress reports
  • For ages 10 to 12

Accessories:

  • PC Gamer (1-year)
  • Pimpjuice Premium Energy Drink, Extra Strength Formula, 8-Ounce Cans (Pack of 24)

Similar Items:

  • Cluefinder's Math Ages 9-12
  • Zoombinis Logical Journey
  • ClueFinders 5th Grade Adventures: Secret of the Living Volcano
  • Cluefinders: The Incredible Toy Store Adventure
  • ClueFinders Reading Ages 9-12 (Jewel Case)

Editorial Reviews:

Product Description
ClueFinders 6th Grade Adventures: Empire Of The Plant People lets kids solve a mystery and save a town from destruction, as you explore an underground empire! Clean up pollutants, build bridges and enjoy fun games as you learn!

Amazon.com Product Description
Dig deep into sixth grade skills on a mystery-solving adventure in the empire of the plant people. Go underground to find the missing ClueFinders, and take on an army of mutant plant warriors to save the town above from certain doom. Kids will need all their smarts to tackle this title's tricky challenges. From cleaning up toxic pollutants to building bridges, every activity brings kids closer to solving this underground mystery, while mastering essential sixth grade skills.

Explore 15 interactive games and exercises designed for kids, ages 10 to 12 and older. Build more than 150 key sixth grade skills in math, language, science, social studies, and problem solving. Four levels of difficulty and a variety of tricky challenges keep ClueFinders 6th Grade Adventures 2002: Empire of the Plant People fun and fresh. Detailed help features guide kids throughout, and built-in progress reports help parents navigate their child's learning fun.

In addition, an all-new for 2002 bonus CD-ROM doubles the mystery and clue-finding fun. In ClueFinders: Mystery Mansion Arcade, our adventurers are lured into a spooky mansion by an ingenious mastermind and his four villainous henchmen. Kids help the ClueFinders escape by choosing the best ClueFinder for each arcade-style hazard. Speed through the Ultimate Deep-Dish Pizza Skate Park, stay cool through the High-Voltage Circuit Zone, and much more.


Customer Reviews:   Read 3 more reviews...

5 out of 5 stars Great teaching game   August 3, 2003
11 out of 11 found this review helpful

We are a homeschooling family. I bought this game along with the fourth grade and fifth grade versions for my nine year old. She sailed through the other two, but found this one challenging. It is great for reinforcing math, introduces chemistry, addresses the pollution problem, history, spelling, vocabulary and reading comprehension. There is a level selection area in which you can choose how hard or easy the game is, but this is also handy for letting parents know where your child may need some help in or where they excel. It has a practice mode where the child can just do the activities without having to play the game. I found this great for reinforcing some of those areas my daughter needed more help in.
Even though my daughter has finished all three games, she still plays these.



5 out of 5 stars Cluefinders 6th Grade Adventures   December 4, 2002
Vivian Cisneros (Blanchard, OK USA)
7 out of 8 found this review helpful

This product provides an excellent source for preparation or reinforcement of what a 6th grader is expected to know. Players are put into a mystery situation where they have to solve clues in order to figure out the answers. Various aspects of the 6th grade curriculum are covered, and the computer adjusts for the skill level of the player, making the games increasingly more challenging. Areas covered include logical thinking, mathematics, science, geography, social science, and language arts. The games are fun, and since they get progressively harder as the student masters a skill, they do not get boring. At times the transition time from one activity to the next can be a bit long, and instructions are repetitive, but this seemed to bother adults more than children; this should not deter the buyer, however, as the positive aspects of this game far outweigh the negatives. Graphics and sound are excellent, and help includes a map and a reference section. Levels can be set manually, or the program can be adjusted to automatically determine when to advance to the next level as a skill is mastered. On the whole this is an excellent product, and a great way to make learning fun. Highly Recommended. Reviewer is a teacher and a librarian.


5 out of 5 stars amazing tool for elementary school kids   August 18, 2005
2 out of 2 found this review helpful

you can never stop learning and school is not the only place you can learn. This is perfect for giving to your kids to play after school while you make dinner or something. Much better than sitting in front of the television or playing video games. This one is an EDUCATIONAL video game that teach skills in academic and core subjects in a fun, presentable, age appropriate manner. My sister had all the cluefinders, magic school bus and all the games like that and she's now the top student in her grade and is in a gifted students program. These type of games can really bring out the best in children by providing recreation, education and even brain teasers that challenge them in a friendly manner. Highly recommended


5 out of 5 stars Never Too Old To Play!!   July 29, 2003
Ashlee (Warwick, RI)
4 out of 5 found this review helpful

It's great I'm 14 going on 15 in a month but I don't care
because that doesn't stop me from having fun. It's the greatest game. I've only played the 3rd and 4th grade one but they're still and always be my favorite software. If you've never played any of these games and you love computer games; buy this then even if you're older then me. Who cares? Just remember HAVE FUN!!! You won't regret it!!!!!!!!!!!!

P.S. Could you make one for 10th graders or do you already?

Thank You


5 out of 5 stars Cluefinders 3rd Grade Adventures: Mystery of Mathra   March 23, 2008
Sarah B. Baker
My 2nd grader is advanced in math, but occasionally struggles with problem-solving. I bought this hoping to challenge him and it delivered! It is a little old-school, but easy to use and involves problem-solving, not just straight math problems. He really enjoys it, so it doesn't feel like work, yet he's learning. Recommend!


 

 

 
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